![]() There was a game called Sonic Chronicles made by Bioware. Then later become like a mix of SatAM, the games and the other cartoons but then later become more like the games with a big soft reboot. It started out good but then a writer messed things up. Then there's the Sonic Comics that basically tried to continue SatAM with its own spin. A lot of marketing of Sonic keep referencing the Chili dogs, even a temporal Sonic Caffe and in a Hooter restaurant promoting Sonic Forces (weird I know) all exclusive in Japan, had them in the menu. The cartoons also created the idea of Sonic loving Chili dogs, which SEGA later adopted as a trait of Sonic, first referenced in Unleashed and later having Sonic eating Chili dogs in the intro cutscene of Black Knight in the coolest way possible. Underground was another cartoon that gives Sonic a mother, two siblings and is pretty bad in general in terms of execution. The SatAM cartoon is the most loved one, with the characters known as the Freedom Fighters, Adventures of Sonic the Hedgehog is like Sonic but as a Looney Tunes rip-off that is too dumb, but that's kind of the fun. Most cartoons actually had brand new characters and a different take to the characters. Although the Japanese version doesn't have that line as Robotnik never existed in Japan. Sonic Generations referenced this with Classic Tails calling Classic Eggman as Dr Robotnik with him saying "nobody call me that anymore". There has been a heated debate about whatever name is better but the games decided to stick with Eggman as intended, but they seems to fairly respect the name Robotnik as the localization of the games decided to keep Robotnik as his real name with Eggman as a nickname. But the American cartoons basically follow that interpretation. Most people don't like the American covers. The Genesis games had brand new covers that change Sonic's design and Eggman was both renamed Robotnik and given black eyes with red pupils. In terms of localization, Sonic is a weird case in the 90's. Its free at the cost of having ads but you can get rid of them by buying anything.Īnd Sonic Adventure 2 has a multiplayer mini race mode that is pretty fun, but being a mini-game, is not very depth, just fun. There's another "technically" racing game for phones called Sonic Forces: Speed Battle, it's basically like Battle Royal in a structure like Clash of Clans but with characters racing each other with the gameplay of an endless runner with a goal. It got a sequel that is kind of meh but mostly fine. Sonic Riders is another racing game, but it's extremely weird, its one of those games that feel cryptic at first but become genuinely good when you dominate it. ![]() Those ones are made by Sumo Studios and there's another one coming up called Team Sonic Racing, but we have not gotten enough news about it other than the premise and some music tracks that are pretty great. But as far as racing games goes, SEGA All Star Racing and the sequel Transformer are pretty great, Transformers more so. While I like the piano of the JP version, the electric guitar of the US track just fits too damn well with 90s Sonic.There are a few Sonic games made in America, but its not really a thing that matter much unless you want to study their development history. Same exact thing can be said about Wacky Workbench, down to "it remixes well with the JP tracks" (See: This). Beyond that, though, Tidal Tempest is a bop (then again the entire zone is flow as Hell, and meshes beautifully with the JP tracks: (See: this)). On the American side, to keep up the theme of most famous first, opener Sonic Boom is probably one of the most famous songs in the series, even getting remixed around the time of Generations ( Crush 40 and Cash Cash). Collision Chaos (Present) is another good shuffle. Palmtree Panic (Good Future) is a nice filler song for roleplaying a gameshow host. ![]() Quintessential Sonic CD and basically became the theme for Metal Sonic, but besides that the Present version is a good shuffle that remixes the game's main theme, which makes sense given that it was originally the last zone. Apparently SEGA thought American audiences wanted something more atmospheric instead of the funky, sampling house beats the JP track usually had.Īnyway, you want standouts? On Japanese side, foremost Stardust Speedway (Bad Future). ![]()
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